Software Engineering Diversity

            Software Engineering Diversity

Software engineering is a systemic approach to the production of software that takes into account practical cost, schedule, and dependability issues, as well as the needs of software customers and producers. The specific methods, tools, and techniques used depend on the organization developing the software, the type of software, and the people involved in the development process. There are no universal software engineering methods that are suitable for all systems and all companies. Rather, a diverse set of software engineering methods and tools has evolved over the 50 years. However, the SEMAT initiative (Jacobson et al. 2013) proposes that there can be a fundamental meta- process. This is at an early stage of development and may be a basis for improving our current software engineering methods.

Perhaps the most significant factor in determining which software engineering methods and techniques are most is the type of application, including:

1.     1.   Stand-alone application: These are application systems that run on a personal computer or apps that run on a mobile device. They include all necessary functionality and may not need to be connected to a network. Examples of such applications are office application on a PC, CAD programs, photo manipulation software, travel apps, productivity apps, and so an.

2.     2.   Interactive transaction-based applications: These ate applications that execute on a remote computer and that are accessed by users from their own computers, phones, or tablets. Obviously, these include web applications such as e-commerce applications where you interact with a remote systems to buy goods and services. This class of application also includes business systems, where a business provides access to its systems through a web browser or special-purpose client program and cloud based services , such as mail and photo sharing. Interactive applications often incorporate a large data store that is acced and updated in each transaction.

3.     3.  Embedded control system: These are software control systems that control and manage hardware devices. Numerically, there are probably more embedded systems than any other type of system. Examples of embedded systems include the software in a mobile (cell) phone, software that controls antilock braking in a car, and software in a microwave oven to control the cooking process.

4.     4.   Batch processing systems: These are business systems that are designed to process data in large batches. They process large numbers of individual inputs to create corresponding outputs. Examples of batch systems are periodic billing systems, such as phone billing systems and salary payment systems.

5.       5. Entertainment systems: These are systems for personal use that are intended to entertain the user. Most of these systems are games of one kind or another, which may run on special-purpose console hardware. The quality of the user interaction offered is the most important distinguishing characteristic of entertainment systems.

  6. Systems for modeling and simulation: These are systems that are developed by scientists and engineers to model physical processes or situations, which include many separate, interacting objects. These are often computationally intensive and require high-performance parallel systems for execution.

7. Data collection and analysis systems: Data collection systems are systems that collect data from their environment and send that data to other systems for processing. The software may have to interact with sensors and often is installed in a hostile environment such as inside an engine or in a remote location. “Big data” analysis may involve cloud-based systems carrying out statistical analysis and looking for relationships in the collected data.

8. Systems of systems: These are systems, used in enterprises and other large organizations, that are composed of a number of other software systems. Some of these may be generic software products, such as an ERP system. Other systems in the assembly may be specially written for that environment.

  Of course, the boundaries between these system types are blurred. If you develop a game for a phone, you have to take into account the same constraints (power, hardware interaction) as the developers of the phone software. Batch processing systems are often used in conjunction with web-based transaction systems. For example, in a company, travel expense claims may be submitted through a web application but processed in a batch application for monthly payment.

Each type of system requires specialized software engineering techniques because the software has different characteristics. For example, an embedded control system in an automobile is safety-critical and is burned into ROM (read-only memory) when installed in the vehicle. It is therefore very expensive to change. Such a system needs extensive verification and validation so that the chances of having to recall cars after sale to fix software problems are minimized. User interaction is minimal (or perhaps nonexistent), so there is no need to use a development process that relies on user interface prototyping.

For an interactive web-based system or app, iterative development and delivery is the best approach, with the system being composed of reusable components. However, such an approach may be impractical for a system of systems, where detailed specifications of the system interactions have to be specified in advance so that each system can be separately developed.

Nevertheless, there are software engineering fundamentals that apply to all types of software systems:

1.       1.  They should be developed using a managed and understood development process. The organization developing the software should plan the development process and have clear ideas of what will be produced and when it will be completed. Of course, the specific process that you should use depends on the type of software that you are developing.

   2. Dependability and performance are important for all types of system. Software should behave as expected, without failures, and should be available for use when it is required. It should be safe in its operation and, as far as possible, should be secure against external attack. The system should perform efficiently and should not waste resources.

3. Understanding and managing the software specification and requirements (what the software should do) are important. You have to know what different customers and users of the system expect from it, and you have to manage their expectations so that a useful system can be delivered within budget and to schedule.

4.  You should make effective use of existing resources. This means that, where appropriate, you should reuse software that has already been developed rather than write new software.

These fundamental notions of process, dependability, requirements, management, and reuse are important themes of this book. Different methods reflect them in different ways, but they underlie all professional software development. 

These fundamentals are independent of the program language used for software development. I don’t cover specific programming techniques in this tutorials because these vary dramatically from one type of system to another. For example, a dynamic language, such as Ruby, is the right type of language for interactive system development but is inappropriate for embedded systems engineering.

        

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